Clash Of Clans Old Dragons
Level 1 | Level 2 | Level 3 |
Clash of Clans From rage-filled Barbarians with glorious mustaches to pyromaniac wizards, raise your own army and lead your clan to victory! Build your village to fend off raiders, battle against millions of players worldwide, and forge a powerful clan with others to destroy enemy clans. Clash of Clans is free to download and play, however, some game items can also be purchased for real money. If you don't want to use this feature, please disable in-app purchases in your device's settings.
Level 4 | Level 5 | Level 6 | Level 7 |
- Summary
- The Dragon is a fearsome flying unit capable of attacking both ground and air units. Similar to the Wizard, the Dragon's attacks are ranged and deal splash damage.
- A Dragon does short-range splash damage when he attacks. This can only be noticed when used against Clan Castle Troops and Walls.
- The purple Dragon icon shown in the Barracks is actually a level 2 Dragon. The Dragon changes from green to purple after upgrading to level 2, matching its image in the Barracks.
- Dragons have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castletroops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Dragons will proceed to attack the nearest structure.
- Offensive Strategy
- Most Dragon strategies involve taking out as many Air Defenses as possible with other units (infantry, Giants, etc.) or Lightning Spells, as they are a significant threat to this powerful unit.
- The Rage Spell and Dragon are like bread and butter. Dragons are slow but deal high damage per attack, so using a pure-Dragon army with Rage Spells can be effective. Since Dragons are air units this also saves the time of them moving through walls significantly.
- Try to spread the Dragons along the edge of the base, as they will converge in the middle of the battle, when you have reached the base's center. Then place a Rage Spell for mass destruction.
- A powerful, but costly, strategy for Town Hall 7 and Town Hall 8 players (especially for Clan Wars) uses a combination of Dragons and Balloons. Dragons can tank the Air Defenses and Wizard Towers while Balloons target the Defensive Buildings. Which spells to bring ultimately depend on the layout of the defending base - An attacker should have a plan to destroy every Air Defense as fast as possible, whether that involves extra Balloons, Lightning Spells, Earthquake Spells, Healing Spells, or Rage Spells.
- Dragons are mostly used to get Trophies and in war as their high cost doesn't make them great candidates for Elixir raiding, but strategic planning makes them easier to win battles.
- At TH 8 some careless opponents may have poorly placed Air Defenses bunched together that can be taken down by Lightning Spells and Earthquake Spells. If they have a lot of resources, a Dragon raid is usually the best option as they can devastate entire bases once Air Defenses are taken out.
- When using mass Dragon raids one should be careful of Buildings in the corners because their relatively slow movement speed does not make it great for moving around from corner to corner. To prevent this, attackers should bring some Barbarians or Minions or save their Barbarian King to take out lone buildings in the corners; it might mean the difference between a 99% 2-star and a 100% 3-star raid. A level 4 Clan Castle can hold a Haste Spell which can be used to speed up the Dragons if time is in short, though haste spells are better used for a frontal assault.
- Some opponents may also put a Hidden Tesla nearby. In that case one shall simply use their Barbarian King. It's also possible to put the Dragons in one of the corner buildings, then allow them to wreck havoc inside the base.
- Dragons will attack the Barbarian King and Clan Castle Troops that cannot target air units if these troops are the closest target, despite their lack of anti-air capabilities. Be careful as these troops can distract your Dragons from attacking other more threatening targets, wasting time.
- If the Barbarian King does not move near defenses, one can simply avoid deploying Dragons near him and use a Minion instead.
- Defensive Strategy
- Dragons are one of the most powerful Troops in the game, and as such it can be difficult to defend against them. Multiple high-level Air Defenses are critical for success against Dragons.
- As a Town Hall 8 player, keeping your Air Defenses semi-spread while protecting them with Storages and other high hitpoint buildings is the key to preventing most 3-star attacks using Dragons. If the Air Defenses are too close together, a single Rage Spell applied to a cluster of Dragons can quickly wipe out all three. Also, if two are placed close enough, an Earthquake + 3 Lightning Spells can destroy both.
- Dragons are wonderful Clan CastleTroops. As a flying unit, the Dragon is completely immune to attacks from most ground troops, and his splash damage capability makes it especially suited for destroying groups of Barbarians and Goblins. His high health also helps him survive attacks from even multiple Archers or Wizards (although a large group of either will usually be enough to destroy the Dragon). However, you can use spread your archers and wizards in a semi or whole circle around the dragon. This exploits the fact that dragons have a slow hit speed.
- Alternatively an army of Dragons can easily overwhelm a single dragon.
- Upgrade Differences
- The Dragon undergoes significant visual changes at all levels.
- Initially, the Dragon has green-colored skin and black eyes.
- At level 2, the Dragon's skin turns from green to purple, matching his image in the Barracks. His eyes also turn the color of elixir.
- At level 3, the Dragon's skin changes again to dark greenish-brown.
- At level 4, the Dragon's skin turns a deep red; as part of the update announcement, Supercell referred to it as the new 'ancient red dragon.' His eyes also start flaming.
- At level 5, the Dragon's skin turns into a brownish-crimson color. It also obtains golden horns near the back of its head and spikes on its back. Its wings also gets larger.
- At level 6, the Dragon's skin turns dark crimson in color. The edges of its wings take on a reddish shade.
- At level 7, the Dragon's skin turns completely red in color. The tip of the tail also starts flaming.
- The Dragon undergoes significant visual changes at all levels.
- Trivia
- The first person to have reached over 4,000 trophies (Jorge Yao) used an all-Dragon army to do so. He used 4 Lightning Spells as support, one to take out Clan Castle troops and the rest to destroy an Air Defense. This was his way to ensure 50% damage practically every time he attacked in order to become the top player and achieve this amazing feat.
- You can have a maximum of 14 Dragons at one time in a complete set of fully upgraded Army Camps. This number increases to 16 if you include the 2 that can fit into a fully upgraded Clan Castle. On the battlefield, you can clone an additional 3 Dragons with three level 2 or higher Clone Spells.
- The Dragon's attack was given a splash damage component as of the 12 March 2013 update, making them much more powerful against groups of ground troops.
- The Dragon received new art as of the 23 May 2013 update; the new Dragon receives forelegs along with a line of small spikes down its neck and back. This new look is often debated among fellow players to which one looks the 'best', along with the P.E.K.K.A.
- The Dragon has a pair of paws and fire in his mouth since the 23 May 2013 update.
- A Dragon's shadow is oval, not dragon-shaped.
- The Dragon's upon-death skeleton is human-shaped.
- The Dragon is the only troop to have different appearances at every level.
- The Dragon is one of only two troops of which the picture in the Barracks resembles an upgraded troop, the other being the Wall Breaker.
- The level 3 and 4 Dragon has a very thin see-through line going through the base of the wing. However, this is barely noticeable.
- Dragons do not attack Walls, but can deal damage if indirectly attacking (Shooting at Clan Castletroops over a wall, etc.).
- The January 2013 update added Dark Elixir, stating that this resource is formed over aeons from fossilized Black Dragon (then-maxed level 3 Dragon) bones. However, training or upgrading Dragons never involve Dark Elixir.
- This is more likely a reference over oil, a fossil fuel, because Inferno Towers were powered by them.
- An event lasted from 29/1/15 through 5/2/15, during which the Dragon's training speed was 5 times faster, along with the Barbarian.
- The Dragon has the 3rd highest DPS (140) out of all troops (the others being P.E.K.K.A. 240, and the Electro Dragon 240).
Preferred Target | Attack Type | Housing Space | Attack Speed | Barracks Level Required | Range | |
---|---|---|---|---|---|---|
None | Area Splash 0.3 Tile Radius (Ground & Air) | 20 | 16 | 1.25 sec | 9 | 3 tiles |
Training Time of Dragons | |
---|---|
Number of level 9 or higher Barracks that aren't under upgrade | Training Time |
1 | 12 minutes |
2 | 6 minutes |
3 | 4 minutes |
4 | 3 minutes |
Level | Damage per Second | Damage per Attack | Hitpoints | Laboratory Level Required | Research Time | ||
---|---|---|---|---|---|---|---|
1 | 140 | 175 | 1,900 | 10,000 | N/A | N/A | N/A |
2 | 160 | 200 | 2,100 | 12,000 | 2,000,000 | 5 | 4 days |
3 | 180 | 225 | 2,300 | 14,000 | 3,000,000 | 6 | 5 days |
4 | 210 | 262.5 | 2,600 | 16,000 | 5,000,000 | 7 | 6 days |
5 | 240 | 300 | 3,000 | 18,000 | 7,000,000 | 8 | 7 days |
6 | 270 | 337.5 | 3,300 | 20,000 | 9,000,000 | 9 | 10 days |
7 | 310 | 387.5 | 3,600 | 22,000 | 11,000,000 | 10 | 14 days |
For additional statistics and information, see the Unit Calculators page.
Home Village Army | |
---|---|
Elixir Troops | Barbarian • Archer • Giant • Goblin • Wall Breaker • Balloon • Wizard • Healer • Dragon • P.E.K.K.A • Baby Dragon • Miner • Electro Dragon |
Dark Elixir Troops | Minion • Hog Rider • Valkyrie • Golem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Pup) • Bowler • Ice Golem |
Heroes | Barbarian King • Archer Queen • Grand Warden |
Spells | Lightning Spell • Healing Spell • Rage Spell • Jump Spell • Freeze Spell • Clone Spell |
Dark Spells | Poison Spell • Earthquake Spell • Haste Spell • Skeleton Spell • Bat Spell |
Siege Machines | Wall Wrecker • Battle Blimp • Stone Slammer |
Clash of Clans ' Town Hall 12 update was revealed earlier this week, and now we have a full recap of the balance changes coming alongside it. The Sneak Peek was revealed via a Supercell forum post Saturday morning. Engineers will hate this update, but loot collectors will love it.
'CLASH OF CLANS' TH12 UPDATE BALANCE SNEAK PEEK
Clash Of Clans Old Dragons 2

ECONOMY
Wall Ring
- The price of Wall Ring has been reduced from 200 Gems to 100 Gems per Ring.
- The number of Rings required for each Wall upgrade has been reduced and now covers up to 1 million of required resources. For example, a Wall that requires 1 million resources will require one Ring. A Wall that requires 2 million resources will require two Rings, 3 million resources will require three Rings, etc. Anything below 1 million resources will only require one Ring.
Trader
- The Trader will offer an increased number of Wall Rings.
Resource Storage
Electro Dragon Coc
- Maximum Elixir and Gold storage at Town Hall 12 is increased to 12 million per resource type.
- Maximum Dark Elixir at Town Hall 12 is increased to 240,000.
Walls
- We understand upgrading your Walls is a time consuming aspect of Clash of Clans. As a result we are rebalancing how much Walls cost for Town Hall levels 5-10. Please see the corresponding table below to see how much the Walls have been discounted.
Treasury
- We have increased the amount your Treasury can store across all Town Hall levels. Please see the corresponding table below for the new storage levels. Please note: Your Clan Perks also increase your storage. These numbers are without your Clan Perks!
Star Bonus
- The amount of resources awarded per league level has been drastically increased for the Star Bonus rewards. The new rewards are as follows, per league.
War Loot
- The amount of loot earned from Clan Wars has been increased.
- Percentage for winning Clan Wars increased from 600 percent to 700 percent.
- Percentage for draws increased from 240 percent to 350 percent.
- Percentage for losses increased from 180 percent to 300 percent.
SPELLS
Lightning Damage Buff

- 1: 50 > 50
- 2: 55 > 60
- 3: 60 > 80
- 4: 65 > 100
- 5: 75 > 120
- 6: 85 > 140
Freeze Spell
- Freeze Spell has been rebalanced to increase its utility.
- Housing space requirement reduced to one.
- Training cost and time reduced by 50 percent.
- Donation cost reduced by 50 percent
- Duration of the Freeze spell reduced.
Clone Spell
- Housing space requirement reduced to three.
- Training cost and time reduced by 25 percent.
- Donation cost reduced by 25 percent.
- Duplicated housing space reduced by 25 percent.
DEFENSES
Town Hall Upgrading
- All available buildings must be placed before you are able to upgrade to the next Town Hall level.
Archer Tower
- Level 12 damage decreased from 86 to 83.
- Level 13 damage decreased from 98 to 92.
- Level 14 damage decreased from 110 to 108.
Inferno Tower
- Single and multi-mode damage increased.
- Level 4 damage increased from 54 to 58.
- Level 5 damage increased from 64 to 70.
Bomb Tower
- Level 5 damage increased from 44 to 46.
- Level 6 damage increased from 48 to 52.
Eagle Artillery
- Removed the 3x damage bonus to Golems.
TROOPS
Healer
- Level 4 healing reduced from 71 to 65.
- Level 5 healing reduced from 90 to 80.
Miner
- Movement speed increased from 250 to 400.
- Time required for Miner to surface/submerge reduced from 1.2 seconds to 0.6 seconds.
Giant
- Level 7 HP increased from 1,220 to 1,280.
- Level 8 HP increased from 1,440 to 1,480.
Bowler
- Level 1 DPS reduced from 65 to 60.
- Level 2 DPS reduced from 75 to 70.
- Level 3 DPS reduced from 85 to 80.
P.E.K.K.A.
- Level 5 HP increased from 4,500 to 4,700.
- Level 6 HP increased from 5,100 to 5,200.
- We have also decreased the Elixir costs to train P.E.K.K.A. in order to make them more affordable at lower levels.
- Cost Reduction
- 1: 28,000 > 21,000
- 2: 32,000 > 24,000
- 3: 36,000 > 27,000
- 4: 40,000 > 30,000
- 5: 45,000 > 33,000
- 6: 50,000 > 35,000
- 7: 55,000 > 37,000
Dragon
- Level 5 HP increased from 2,900 to 3,000
- Level 6 HP increased from 3,200 to 3,300
- We have also decreased the Elixir costs to train Dragon to make them more affordable at lower levels.
- Cost Reduction
- 1: 25,000 > 18,000
- 2: 29,000 > 20,000
- 3: 33,000 > 22,000
- 4: 37,000 > 24,000
- 5: 42,000 > 26,000
- 6: 46,000 > 28,000
Witch
- HP / DPS Buff
- 1: 270 > 320 / 50 > 100
- 2: 300 > 360 / 60 > 120
- 3: 330 > 400 / 70 > 140
- All Witch levels spawn four Skeletons
BUILDER BASE
- Added 20 Wall pieces (four segments) to Builder Hall level 8.
- Decreased Super P.E.K.K.A. death damage across all levels.
Assuming most of these changes stay in place for the final Town Hall 12 update, the balance tweaks listed here essentially fall into three categories: increasing loot and rewards, fixing exploits and buffing underused troops. The most significant gameplay change here, though, is quietly tucked into the patch notes. Because upgrading Town Hall levels now requires players to place all buildings, that makes the manipulation of war weight necessary for engineering bases very difficult to accomplish. Since all players must put down their heavily weighted defenses, it greatly increases the odds of matching opponents of equal skill levels.
Another exploited strategy that's going away is the rampant abuse of Witches and Bowlers at higher levels. There may be greater HP and DPS involved for the Witch, but missing that fourth Bat at level 3 actually ends up netting to a significant loss in power. On the other end of the spectrum, it will be nice to see Freeze, P.E.K.K.A. and Dragons work their way back into the lower-level meta. As it would seem, there are no truly negative balance changes due alongside Town Hall 12.
Clash of Clans is available now on Android and iOS. A release date for the Town Hall 12 update has not been announced, but, considering Sneak Peeks have started, we expect it's coming soon.
What are your thoughts on the Town Hall 12 update balance changes? Will the new building placement policy end engineered bases for good? Tell us in the comments section!